Players can also shoot oil drums or bombs located in certain areas resulting in an explosion that can kill nearby enemies. The game also features an ammunition creation system in which new ammunition can be created from gun powder through the bullet casing reload tool, or by combining gun powder with ammunition. Enemies can actually follow the player up or down stairs. The player can also use a new quick turn ability, spinning 180 degrees, allowing the player to escape or turn to face an enemy very quickly. Nemesis incorporates a dodge move that allows the player to avoid or repel enemy attacks. There are some small improvements on the previous games.
Instead, the game is played almost entirely as Jill, although there is a short section in which the player controls Carlos. In a departure from the game's two predecessors, the player cannot choose between two playable characters from the beginning. Even if defeated in combat, Nemesis will eventually get back up and continue the pursuit. Nemesis is encountered several times throughout the game, in set-pieces, boss fights, and the occasional random encounter as the player explores the city. He can run, use weapons, and has a dodge move, as well as being the first monster capable of pursuing the player from one area to the next. Nemesis is considerably different from most enemies.
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There are a number of interlinking events between the two games.Ī new feature is a boss-like enemy: the Nemesis (many believed him to be an upgrade from Mr X), an experimental Tyrant model programmed by Umbrella to hunt down and kill all members of S.T.A.R.S. The game takes place in Raccoon City and begins just a day before the events in Resident Evil 2. 1.1 The Mercenaries - Operation: Mad Jackal.